I started in graphic design, moved into product UX, and learned to build because the gap between a clear design and a working product was where good ideas kept dying. Now I close that gap myself, from the first sketch to the production release.
NowBuilding the scheduling and payroll tools at UC Davis Rehabilitation Hospital, and finishing Miyo's partner invites. Updated October 2026
- 2020Senior Graphic Designer · AKOILearned to make things look right, fast.
- 2022Freelance product designer · Direct clientsLearned to make things work for real users.
- 2026Computer Science, Business minor · Sacramento StateGraduated 2026.
- Aug 2026Product Engineer · MiyoDesigning and building Miyo end to end.
- ● NowNursing Operations Specialist / Software Engineer · UC Davis Rehabilitation Hospital, since September 2026Building the payroll, scheduling and operations software I also use. Open to full-time roles and freelance projects.
What you get
- Design the product
- User flows, interfaces and a visual system that fit how the team actually works. Figma, prototypes, design tokens.
- Build it for production
- React, Next.js and TypeScript on PostgreSQL, wired to auth, payments and the rules of your domain. Where a model removes real friction, it ships with fallbacks and evaluation.
- Keep it dependable
- Accessibility, performance and visual checks before every release, so the product keeps working after the demo ends.
Good fit for teams whose software has to be right: healthcare staffing, finance, scheduling and internal tools. Services and process →